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If network congestion seems to happen a lot, keep track of when the network slows down and try to avoid being online at those times. Schedule big downloads (like computer updates or game patches) for late at night when there are fewer people online.
When you launch a speed test, your device sends a signal or ping to the nearest test server to initiate the test. The server then sends data to your device, and the app measures how much information is downloaded in a certain amount of time. To determine upload speeds, the app sends information back to the server.
Any data coming into your home must be shared among devices. In 2020, the average American accessed more than 10 connected devices in their home, including mobile phones, laptops, tablets, game consoles, smart TVs, and TV boxes.
In its pacing and structure, Alan Wake is similar to a thriller television series, with episodes that contain plot twists and cliffhangers. The game itself consists of six episodes, and the storyline is continued by two special episodes, The Signal and The Writer, that were made available as downloadable content (DLC) within the same year of the game's release. Additionally, a six-episode live-action web series called Bright Falls acts as a prequel to the game, and a number of related books also expand upon the Alan Wake story. A sequel, Alan Wake II, was announced for release in 2023.
A major element of gameplay is the optional discovery and collection of manuscript pages from Alan Wake's latest novel, Departure. Although Wake does not remember writing this book, its storyline seems to be coming to life around him. These readable manuscript pages are scattered around the game world, out of chronological order; they often describe scenes that have yet to occur and act as warning and instructions for proceeding through upcoming challenges.[6] Other optional collectibles include coffee thermos flasks scattered around the game world (100 in all), as well as discovering television sets which show different episodes of the fictional Night Springs series, radios airing talk and music from Bright Falls' local radio station, and textual signs around the town.[6] The radio shows and signs provide a deeper understanding of the town's history and culture. The game's downloadable content episodes introduce other collectibles such as alarm clocks.[7]
Continuing from the end of the main game, Alan finds himself in a surreal version of Bright Falls and realises he is still trapped in the Dark Place. Zane directs Alan to follow a signal through a cell phone in order to "focus" and guide himself through the Dark Place. While navigating the realm's shifting, dreamlike topography, Alan encounters television screens depicting a more maniacal version of himself, who uses the power of the Dark Place to narrate circumstances that plunge Alan into danger, sending hordes of Taken after him. Alan also encounters an ethereal version of Barry, a figment of his subconsciousness, who helps guide Alan safely across the abstract landscape.
Remedy still continued to struggle with merging the open-world survival gameplay and story, now further complicated with Microsoft's involvement and suggestions for improvement, which Lake compared to a "too many cooks" situation.[11] They were now missing various publisher milestones as they tried various changes to the open-world format with no clear resolution. Roughly three years into development, the team recognised they needed to stop and refocus on what the core elements of the gameplay was to be.[17][18][19] According to Lake, Remedy took the leads from each department to form a "sauna" group, making them work in a room together to lock down the gameplay that Alan Wake should have without losing much of work they had already done, "with all the heat and pressure on us".[11] This took about two months but from it came the revised gameplay loop, which they were able to reapply to the existing open-world setting they had, breaking it apart into linear chapter-sized levels for the final game and adding some additional assets as needed. This allowed some levels to be used for daytime that would be used to advance the story, letting the player talk to NPCs and explore the area, and others for the night levels that were predominately action-based, and even with some levels having both daytime and nighttime versions. This change better supported the thriller narrative as well. Other key gameplay ideas that came out from this period were the ideas for the Taken and how the player would fight them, how these enemies would appear and the in-game signals the player would see and hear to prepare, and the use of lit safe havens between combat.[11] Lake stated that because they kept as much of the previous open-world elements they already built in this rework, this helped to give "a sense of realness" to the game world.[11] Oskari Häkkinen, the head of franchise development at Remedy during Alan Wake's development, said that retaining the open world map, with features planned and rendered in the distance, gave them a means to provide landmarks to give a sense of direction to the player, gave the ability to create foreshadowing in the narrative, and generally helped with overall cohesion of the game world.[12]
The main game itself is divided up into six episodes. Additionally, two "special features", titled "The Signal" and "The Writer", have been released as downloadable content (DLC). Together, Alan Wake and its DLCs constitute the "first season" of a bigger story. The main game is designed to have a satisfactory ending with the main character reaching his goal, while the DLCs form a two-part special that further expands on the game's story by "[continuing] the fiction and [serving] as a bridge between seasons."[19][38] The game's developers expressed interest in following Alan Wake up with a second season or a sequel.[27]
While Remedy had wanted to use the episodic release format, with each of the above episodes released digitally over time, Microsoft instead pushed Remedy to release the main game as a full product on retail disc. Phil Spencer, head of Xbox Game Studios, said in 2020 that at the time, Microsoft was concerned about if the episode format would work and its revenue potentials, projecting there would be declining sales with each successive episode, and instead believed a single release was likely more profitable. Spencer said that since then, they recognised this was likely a bad decision as it forced them into a certain way of thinking with respect to monetisation.[39]
During 2010, two "special feature" episodes of Alan Wake were developed and released as downloadable content (DLC) on the Xbox Live service, which serve to bridge the gap between the game's ending, and a possible sequel.
According to a report, Alan Wake was the second-most-illegally copied Xbox 360 game of 2010, with more than 1.1 million downloads.[124] It includes an amusing feature where if "pirated", the character wears an eye patch during the game.
In September 2018, Remedy Entertainment and Contradiction Films announced plans to develop a live-action Alan Wake series, with Peter Calloway as the showrunner and Remedy's Sam Lake as executive producer. Contradiction Film's Tomas Harlan had seen Alan Wake's potential as a television series, in part that the game was constructed in episodic chapters and presented in a linear fashion, and had spoken to Lake about it several times, and in 2018 began to start on a firm planning process, which including bringing Calloway on board during the E3 2018. The show plans to use concepts from the scrapped Alan Wake 2, as well as building upon what the first game and American Nightmare provided; Harlan does not expect the series to be in lock-step with the game and while Alan Wake would be the central character of the series, they would spend more time developing his companions from the game. The group planned to shop the series around to networks in October.[142] Lake affirmed the television series was still being developed during a December 2020 investors' meeting.[143]In May 2022, Remedy announced that AMC acquired the rights to develop a series.[144]
Steam is still one of the most popular gaming platforms on PC, with millions of active users. The app offers many games that can be purchased at affordable prices and played almost instantly. You just need to download your game, which can occasionally be challenging. Modern game storage requirements increase yearly because of all the graphics and customization improvements. AAA titles can take as much as 100 GB from your system, which is enormous compared to older games.
Not everyone can afford the best internet connection speeds, but at least you can optimize it to its full potential. First of all, try to use an Ethernet connection when downloading anything, including games on Steam. Wi-Fi does not always provide optimal download speeds.
A weak Wifi signal is a modern day nightmare. Poor loading times and lost connections can test your patience browsing the Internet or playing video games. This guide will help you understand why your WiFi signal can become weak and how to improve it on the cheap.
We recommend Xfinity, AT&T Fiber, Verizon Fios Home Internet, Spectrum, or Optimum as great Wi-Fi, or internet, companies for gaming. But! We don\u2019t recommend using Wi-Fi while gaming.Using an Ethernet cable to connect to your modem or router gets you faster speeds, which are critical when playing any online game or first-person shooter (FPS)." } }, { "@type": "Question", "name": "What\u2019s the best internet speed for gaming?", "acceptedAnswer": { "@type": "Answer", "text": "You\u2019ll want download speeds of at least 75 Mbps for gaming, and upload speeds of at least 10 Mbps if you stream on Twitch or YouTube. We find that 75 Mbps is a great starting point and happy medium even if you\u2019re sharing your internet connection with others.If you have two gamers in your household, you may want to bump that up to 150 or even 200 Mbps." } }, { "@type": "Question", "name": "Is 500 Mbps good for gaming?", "acceptedAnswer": { "@type": "Answer", "text": "Absolutely, 500 Mbps is a great download speed for gaming. This speed should support you and even some gamer buddies as you adventure into Azeroth, Mushroom Kingdom, or the European Dead Zone." } }, { "@type": "Question", "name": "Is 1,000 Mbps internet fast for gaming?", "acceptedAnswer": { "@type": "Answer", "text": "Yes, 1,000 Mbps (or 1 gig) internet is fast enough for gaming. In fact, it may be a little overkill unless you\u2019re sharing your network with a bunch of gamer buddies or smart home devices. Or if you run a Plex server or are a creative professional.Take a peek at our internet speed guide to find out if you really need 1,000 Mbps\u2014or if you could pay less for slower speeds." } }, { "@type": "Question", "name": "What\u2019s a good ping for gaming?", "acceptedAnswer": { "@type": "Answer", "text": "Any ping, or latency, below 50 ms is considered good for gaming. Once your ping starts creeping toward 100 ms or higher, you\u2019ll start to experience lag and rubberbanding.If your ping is off the charts, we have some tips that can help you fix high latency." } }, { "@type": "Question", "name": "Which internet is best for PUBG?", "acceptedAnswer": { "@type": "Answer", "text": "Since PlayerUnknown\u2019s Battlegrounds (PUBG) is an online multiplayer FPS game, you\u2019ll want faster download and upload speeds\u2014we\u2019d recommend at least 100 Mbps download speeds and 5 Mbps upload speeds if possible.Depending on where you live, all of our top 10 ISPs for gaming should offer a plan with 100 Mbps or faster download speeds. But we recommend one of our top five providers if you can get it:\u00a0Xfinity, AT&T Fiber, Verizon Fios Home Internet,\u00a0Spectrum, or Optimum.The exact speeds really depend on how many people you share your internet with, as well as how many connected devices are online in your home. Check out our guide to internet speed for help figuring out how much speed you need for PUBG." } }, { "@type": "Question", "name": "What\u2019s the best Ethernet cable for gaming?", "acceptedAnswer": { "@type": "Answer", "text": "The best Ethernet cable for gaming is either a Cat-7 or Cat-8 cable with a gold-played RJ45 connection and enough length to reach from your modem or router to your gaming rig.Cat-7 cables should support enough bandwidth for gaming. But if you need more, a Cat-8 cable like the Smolink 10-foot Cat-8 cable* supports 40 Gbps transmission speeds.If durability is a concern, look for a nylon-braided cable, like this one from UGREEN.*\u00a0*Amazon.com price: $9.99 and $7.99 (as of 02\/01\/2023. at 3:46 pm MST). See full disclaimer." } }, { "@type": "Question", "name": "Is DSL good for gaming?", "acceptedAnswer": { "@type": "Answer", "text": "DSL internet is generally not good for gaming, since it features slower download and upload speeds. However, newer DSL tech, like that used by AT&T, might offer enough speed for offline RPGs or casual games." } }, { "@type": "Question", "name": "What\u2019s the best internet provider for Xbox One and Xbox Live?", "acceptedAnswer": { "@type": "Answer", "text": "Depending on where you live,\u00a0Xfinity, AT&T Fiber, Verizon Fios Home Internet, Spectrum, or Optimum are a great choice for logging on to Xbox One and Xbox Live.Look for internet plans in your area with speeds of at least 50 to 100 Mbps, and try to use an Ethernet cable for gaming if at all possible.P.S. Check out our guide to getting the right internet speed for your Xbox Series X." } }, { "@type": "Question", "name": "What\u2019s the best internet for PS4 and PS5?", "acceptedAnswer": { "@type": "Answer", "text": "The best internet provider for the PS4 and the PS5 depends on where you live, but we\u2019re fans of Xfinity, Verizon Fios Home Internet, AT&T Fiber, Spectrum, or Optimum internet for gaming.Check to see which of these providers are in your area, and look for plans with 50\u2013100 Mbps download speeds.We've got a whole guide to picking the right internet speed for your console gaming." } }, { "@type": "Question", "name": "Is Charter Spectrum good for gaming?", "acceptedAnswer": { "@type": "Answer", "text": "Yes, Charter Spectrum tends to be a good pick for gaming. It generally offers great internet speeds and low latency, as well as unlimited data. However, we don\u2019t recommend its gigabit plan just because of the steep cost." } }, { "@type": "Question", "name": "Is Comcast Xfinity internet good for gaming?", "acceptedAnswer": { "@type": "Answer", "text": "Yes, Comcast Xfinity is good for gaming. Xfinity tends to deliver great download speeds and low latency, plus it\u2019s available across most of the US. Its promotional prices are also pretty low.Just watch out for its 1.2 TB data cap and low upload speeds." } }, { "@type": "Question", "name": "Is AT&T internet good for gaming?", "acceptedAnswer": { "@type": "Answer", "text": "AT&T\u2019s fiber internet is good for gaming, but its DSL internet isn\u2019t the best. That\u2019s because DSL technology features slower speeds and higher latency than cable or fiber, which makes online and multiplayer games laggy." } }, { "@type": "Question", "name": "Is Verizon Fios Home Internet good for gaming?", "acceptedAnswer": { "@type": "Answer", "text": "Definitely. Verizon Fios Home Internet\u2019s plans are a great pick for gaming, as they have symmetrical upload and download speeds, along with what\u2019s probably unlimited data. (But Verizon neither confirms nor denies this.)Verizon is also offering some pretty impressive deals, especially for its 1 Gig plan, which will get you a free MoCA Ethernet Adapter, $50 Xbox eGift Card,\u00a0and a 4-year price guarantee." } } ] }]{} (function(w,d,s,l,i){w[l]=w[l]||[];w[l].push({'gtm.start': new Date().getTime(),event:'gtm.js'});var f=d.getElementsByTagName(s)[0], j=d.createElement(s),dl=l!='dataLayer'?'&l='+l:'';j.async=true;j.src= '//www.googletagmanager.com/gtm.js?id='+i+dl;f.parentNode.insertBefore(j,f); })(window,document,'script','dataLayer','GTM-WG67XFH'); skip to main content Go to Reviews.org AU Edition 781b155fdc
Barrow extended their record winning run to seven games as Ben Whitfields brace helped earn them a 3-1 victory at rivals Crewe. Whitfield opened the scoring in the 28th minute and his second, which restored Barrows two-goal advantage late on, was the strikers seventh goal of the campaign. Ged Garner had doubled the visitors lead with a penalty just after the break, only for Elliott Nevitt to hit back for Crewe. When David Worrall lofted a high ball into the box, Whitfield offered a deft touch, turning and clipping the ball past rookie goalkeeper Tom Booth, who had been drafted into Crewes starting XI in place of J.T. Compher Men Jersey on-loan Liverpool keeper Harvey Davies. At the other end, Barrow keeper Paul Farman used his feet to keep out Aaron Rowes inswinging corner at the near post. Garner sent a header from Elliot Newbys cro s a yard wide of the far post. Peter Wilds side started the second half on the front foot and Booth turned away Kian Spences 20-yard effort. And the home side were stretched again when Newby sent in a cro s from the left, with Crewe skipper Mickey Demetriou adjudged to have held former Alex man George Ray as he attempted to apply a headed finish at the far post. Garner stepped up and drove the resulting penalty into the bottom corner off a post. Crewe halved the deficit soon after, with Nevitt rising highest to thump a header home from Rio Adebisis corner. Substitute Robbie Gotts Martin Kaut Men Jersey went close with a far-post volley and he set up Whitfield to restore Barrow two-goal advantage, with the strikers powerful header leaving Booth helple s as it dropped into the bottom corner in the 76th minute.